+ Pro
- Con
* Neutral difference
Overwatch |
Paladins |
+ All heroes unlocked from the start | - Have to unlock or buy champions |
+ 4 game modes | - 2 game modes |
+ 13 maps | - 6 maps |
+ 22 heroes | - 17 champions |
+ Can play against other players from the start | - Stuck with playing against bots at the start |
+ Hero stacking in quick play; can have more than one of the same hero per team | - No champion stacking, even in casual play |
+ Can switch hero at any time during a match to counter the enemy's composition | - Cannot switch champions during a match |
+ Headshots deal double damage | - No headshot hitboxes |
+ All instances of the same hero have the same stats; the only customisation is cosmetic | - Unlockable cards can upgrade abilities; some players receive an unfair advantage |
+ Good sound design; enemy footsteps and callouts are louder than your team | - Poor sound design; usually can't hear nearby enemies |
+ Simple quick callout menu with the mouse for sending quick messages to the team | - Convoluted command menu which prevents you from moving when trying to send a "quick" message |
* 6v6 | * 5v5 |
- Can take a while to get back into the fight after respawning | + Horses provide a quicker way of transport after a respawn |
- No hero upgrades during a match | + Same upgrades available to everyone which can be bought as the match goes on |
-£30 for base game | +"Free" to play, £11 to unlock all champions |